CRAWLSPACE
Field guide
How to survive

Everything you need to know, and nothing that spoils the ending.

Controls

MoveJoystick, bottom left
LookDrag anywhere on the right half
SprintSprint button (watch the stamina bar)
PistolTap the gun to draw it, then FIRE
Take ammoHold the button on a crate
The eyeRed eye at the top: it can see you
KeypadTap the numbers, then OK
SettingsSensitivity, volume, brightness

Read the note

On Day 1 you'll find a handwritten note explaining the rules. Close it with the X in the corner when you're ready.

Keep it in the light

The Trickster can't move while it's in your flashlight beam and in your line of sight. When you look away, it moves, and it's fast. Back away while facing it.

Listen

You'll hear it crawling in the ducts before you see it. Headphones help you tell which way the sound is coming from. When the red eye appears at the top of the screen, it has seen you.

Find the code

Four numbers are painted in red on the end wall of one dead end. They change every run. Memorise them.

Use your three bullets wisely

Shooting the Trickster won't kill it. It will rush at you, then disappear for a while. Crates in some dead ends hold six more rounds each.

Find the way out

One vent opening glows green. Through it there's a hallway and a keypad. Enter the code. What happens after that, you'll have to see for yourself.

Three days

If it catches you, you wake up on the next day in a new maze. It's more dangerous every day. Get caught on Day 3 and it's over.

Tips
  • Walk backwards out of dead ends. Turning your back is how most runs end.
  • Corners are dangerous. Sweep the light across a junction before you crawl into it.
  • Sprinting drains your stamina fast. Save it for when you need it.
  • If you can't see well, raise Brightness in Settings.
  • If looking around feels too slow or too fast, change Sensitivity in Settings.
The Trickster frozen in the flashlight beam
Keep the light on it